![]() I'm pretty sure that's not my ninja gamer skills, they just made the game braindead easy. I didn't even have three heals by the time I finished on Hard. Starting a new file, I cleared Normal and Hard mode on my first attempts. Can you imagine if you bought a classic SNES game, and two years later the developers changed the mechanics so it wasn't even the same version of the game? It's outrageous, I've never seen anything like it. Even the jump button is nerfed! I can't believe it, they made the jump worse. This is not a multiplayer game, it's not an e-sport, it's a single-player roguelite and the devs are going in and changing things that already worked. Sure, some items are strong now, but some good ones were nerfed unnecessarily. I played this game for the first time since 2018, and for all the content they added, they also changed a bunch of things that makes the game worse while not addressing any of the weaknesses it already had. This is not a multiplayer game, it's not an e-sport, it's 3/26/20 edit, changing my score from a 9 to a 6. FunFactor - 8 Slow progression but it's fun and rewarding to play, each upgrade on the same criteria diminish the HP potential whose incourage the use of mixed set progression Final Score: 9.8/10 One of the best games of 2018 for sure! … Expandģ/26/20 edit, changing my score from a 9 to a 6. Graphics - 10 Retro pixel graphics very detailed, both landscapes and sprites. Gameplay - 9 Such variety and nice mechanics like parry, evade and throwables. Soundtrack - 11 Really superb the amount of depth nuances of the soundtracks. ![]() The soudtrack is gorgeous as well for the graphics! Progression - 11 Impeccable level design. ![]() Gameplay - 9 Such If you're an oldschool gamer whose like pixel art, you will become completely passionate for Dead Cells! It's a metroidvania-like game, with randomized levels! (which is somekind innovative). ![]() If you're an oldschool gamer whose like pixel art, you will become completely passionate for Dead Cells! It's a metroidvania-like game, with randomized levels! (which is somekind innovative). ![]() Overall, Dead Cells can be fun for a few hours, but it isn't worth paying an especially high amount of attention to at the end of the day. This takes a fair bit longer than the rest of the game to get old, although it inevitably does as practice makes the fights progressively more mindless. Over the course of gameplay, Dead Cells regularly supplies the player with a string of dexterity-related challenges which are very satisfying and don't have too much down-time between them. Item design and progression being weak force Dead Cells to rely on really one main thing to sustain attention, but this is something that it does extremely well: The dexterity element. One of the ways Dead Cells tries to cover this up is through the incorporation of a sprawling unlock system unfortunately, most of the unlocks don't add anything interesting to the game, especially since the in-run looting and progression is so mindless and bland. The game recycles the same content repeatedly, and due to the very straightforward nature of the game, this repetition detracts from the value instead of adding to it. One of the ways Dead Cells tries to cover this up is through the incorporation of a Dead Cells is a fun and fast paced fighter/platformer which, while very satisfying to play, quickly grows repetitive and tiresome. Dead Cells is a fun and fast paced fighter/platformer which, while very satisfying to play, quickly grows repetitive and tiresome. ![]()
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